

As far back as 1997, the entire series has always been linear. Shadow Warrior 2 is leaving behind the level design it is known for. You will be able to level up weapons by killing enemies who will drop gems to add elemental properties to your gear. There will be over 70 weapons to get your hands on. Both the scaling enemies and hubs are features reminiscent of Gearbox Software's Borderlands franchise. Supreme enemies are much bigger, tougher and deal more damage than their normal counterparts.

The generation includes randomized enemy positions, terrain, buildings and weather conditions.This new feature plays into the story that revolves around different dimensions.Įnemies also have health bars, damage points are shown and there are different variations of enemies, including Supreme enemies. While at the hub, players will be able to accept quests and upgrade abilities.Īll the missions except for story-specific events will take place in procedurally generated levels.

Some of the new gameplay mechanics are similar to that of Borderlands. While the previous title was a linear level-by-level game, Shadow Warrior 2 operates from a hub.
